Sunday, February 7, 2016

Eighth Thought - Class-Based Shooters

   Class-based games in general love to make you pay for characters, but I have a specific problem with it when it comes to shooters. I believe that all classes, or one character of each class, should always be free in a class-based game.

   Yes, I understand they have to make money. There are so many other ways of making it than preying on new players, which is what this is. MMOs these days won't make it so classes can only be bought with cash, since that throws up the Pay-to-Win red flag, so you get systems where you can unlock the characters with in-game currency. Everyone who plays the game for a long time eventually gets all of the characters, so the people getting screwed are almost entirely newbies. This leads me to my big, blunt ultimatum: locking classes out like that dooms the game.

   Much like any game that doesn't take the newb experience seriously. By "newb experience", I'm talking about what your first impression of a game is when you start playing it. This applies to every game, but is particularly dangerous when it comes to MMOs since it can be directly influenced by other players. An MMO can be really nice, but if the community is toxic enough people will still uninstall the game. This is exasperated if the game's mechanics are also there, testing your patience and reaching for your wallet. I would rather my shooters just not be class-based and go hard on customization instead, but apparently that's just me. Not that it would solve anything, since they would just lock the customization, therefore locking you out of creating your own potential classes anyway.

   "Why pick on shooters in particular? This sounds like it applies to lots of F2P games."
   I'm picking on shooters because they have the least defense. People seem to think shooters have an end-game that must be protected and blocked off for as long as possible, lest people become disinterested while the devs starve from their lack of funding, wallowing in their own filth and drowning in alcohol. Multiplayer shooters don't have an end-game. Player interest is sustained due to a high skill ceiling and the sheer enjoyment of shooting people/zombies/whatever in the face. Anything blocking them from achieving that end to the best of their ability is just a hassle.

   For example, you start with a basic soldier class, but you want to be a sniper (let's just assume you're the best sniper that ever was and ever will be). You can't buy a sniper rifle because it costs five billion gold, but you also don't want to drop 5 bucks, probably because you don't want to support the game that forced you to pay 5 bucks to use your favorite weapon. You decide to farm the gold, but you're not having much fun, because you're not doing what you want to do. The mere fact that you didn't immediately uninstall the game and play something else means you would have still played the game even if you didn't need to work to unlock something so essential, since the game was fun enough to keep your attention. So why? Why.

   For clarification, this isn't saying "everything must be free, always". I'm simply asking the developers of my favorite genre to understand who plays their games. Sell me costumes, boosters, trinkets, anything you want. Just not classes.

Thursday, February 4, 2016

Salty Balm - Dirty Bomb Review

   Dirty Bomb is a class-based FPS developed by Splash Damage, published by Nexon, and available on Steam. You take control of up to three dangerous mercenaries and try to complete objectives in spite of the enemy team.


   This game is very objective-based, meaning there is no deathmatch mode and your kill/death ratio isn't the most important thing in the world. Though you can probably act as if it is, since killing is essential and you're still going to lose if you can't do that. But hey, it doesn't all have to be mindless bloodshed, right? ...it does? Okay. Well, this game has that and more as you escort EVs, blow up pylons, and deliver... "objectives". However, let's delve into whether or not it's worth your time to do so.

Monday, January 18, 2016

Fall? Ha ha! - Brawlhalla Review

   Brawlhalla is a party fighting game developed by Blue Mammoth Games, published by Xaviant Games, and available on Steam as Early Access. It's essentially a Smash Bros. clone on PC. Pick a "legend", step into a fight with 2-4 players, and duke it out in a two-dimensional arena of cartoony violence.


   One thing is certain, the game is just as addictive as Smash Bros. which is nice considering it's still in beta. Brawlhalla's gameplay is interesting and differentiates itself from other fighters in various ways, especially the game everyone is going to immediately compare it to. In fact, let's just get on with what this game really is and stop mentioning Smash.

Tuesday, January 5, 2016

Definition of "Blogfade"

   It is a little after New Year's... of the following year. Here's a big update on everything that has happened:

   Picking up where I left off, I was working in fast food but things went south. I was able to enjoy some money for once but hours were few and far between before they just stopped putting me on the schedule. Finding another job took a couple of months and I'm now working in retail as a cashier and have been since May. While that may not sound very majestic, it's heaven compared to fast food. I'm working more hours at a higher salary and the working conditions are much more pleasant. As a result... wait, let me find some fanfare... okay, here we go. As a result, I was able to afford a NEW COMPUTER!


   My shiny new laptop is an Asus ROG GL551JW. I'll skip the big paragraph where my eyes bug out and my age regresses by 15 years as I describe the exact specifications of my device. Just know that this computer is much more durable and much more powerful than my previous model. I no longer have graphics issues and I can play games at a higher quality without lag.

  "I'm sure you didn't buy that computer in the last few days, what have you been doing since you bought it?" You are completely correct, perceptive reader. I've basically been buying everything off my bucket list and lollygagging. I had the pleasure of playing many great games over the past year, such as Persona 4 Golden, Monster Hunter 4 Ultimate, Grand Theft Auto 5, and Undertale among many others. Of course, that was at the expense of leaving my website in the dust. Eventually, the blur of sex, drugs, and rock-n'-roll pay games ended and I realized I needed to get back to business. That happened back in November. I waited until now just to keep in line with my "little after New Year's" statement. Sorry.

   Basically, I don't have a good reason as to why this blog has faded. For a time, I was busy with work and classes but even during the times things had calmed down, I still didn't keep up the site. For now, though, consider things opened.

Monday, October 13, 2014

Temporary Hiatus

    I recently succeeded in getting my first job, and my attention has been shifted to console and pay games more than usual. As a result, I've been spending much less time on free-to-play games which is bad for reviewing and worse for my schedule. Therefore, I'm putting the site on hiatus for a couple of months. This will free up my time and let me enjoy life for a while without worrying about blowing off my readers.
   Don't worry, eventually I will again yearn to grind loot amidst an online community and share my opinions of the experience here. That's not something that goes away. But right now, my focus is on other things, one of which is using my newly acquired income to get a new laptop. That will greatly expand the amount of newer and more popular MMOs I can play, while also allowing me to take screenshots at higher graphics settings. Higher quality fun for me, higher quality articles for everyone else.
   So don't fret, o' few readers. I shall return!

   (I should be back a little after New Year's)